|Years:||I'm over twenty|
|Where am I from:||Brazilian|
|What is my hair:||Long thick black hair|
|Body features:||My body features is thin|
We want success in combat to require a good dose of preparation and smart configuration, but will also de it to allow personal preference and playstyle to thrive. The times when this happens it will be done via lavish hand-crafted animations. When lust gets to maximum levels enemies will use a special lust cinematic to knock the girl out in fitting H-game style.
When lust gets too high the party members will succumb to their desires and start doing naughty things! Please consider supporting! It is inspired by the worldbuilding of Berserk, Dark Souls, The Witcher and other epic fantasy series.
Log in with itch. I think the biggest thing you could do to improve the game at this point is work on creating better visual clarity about the game state. You list darkest dungeon as one of your inspirations for this game, and I myself drew that connection while playing it, but there are a few things DD does that your game doesn't do quite as well and I thought I should point them out for your consideration.
First, visual clarity: with darkest dungeon, all your characters status effects are in view. You've the health bar, the stress analogue lust bar, status effects, and so on, always visible just under the character's sprite. Without that, it's difficult to get a good handle on what my parties current status is, especially during battle when the character portraits disappear.
I feel this clarity is a must. Second, the camera moves around a lot. Like, a lot jessikas curse download lot. Not every move needs to change the camera in my opinion. This is of course just an opinion which like all the rest of my feedback, you're free to consider or ignore.
Third, the map shows too small an area for me to find useful for navigating. You don't have to take the DD approach of showing the whole map if you don't want to, but I want to know about more than the hallway or room I'm currently in.
Please turn on and reload the .
Fourth, one of the things that makes navigating the hallways of DD easier is that your always moving left to right, regardless of whether your facing north, south, east, or west, moving right means moving forward. This is a feature you kinda implemented jessikas curse download that your characters are always on the left side of combat, but your character moving left to go west, while more diagetically consistent makes for confusing gameplay in my opinion.
I meant to include this in the original comment, but one thing I like in your game that darkest dungeon doesn't do is the visual initiative order: being able to predict which monsters will move before my next character's turn instead of being forced to guess is more fair gameplay-wise. Game Balance idea: Maybe either tone down OR make counter mechanism? If you apply lust damage system, the mobs should also have same weakness to lust.
Ok I just played the Demo, But I gotta say the art is fantastic and the game so far is great albeit a little bare-bones but this was just the Demo. I wasn't expecting Lust damage to be as much of a problem as it was, like the enemies are more likely to do lust attack and do massive amounts of it. And a Lust-Breaked Party member is such an unpredictable inconveinance, and the fact that there is very little that can be done about it hurts all the more Was pretty hot tho I especially love Mouse.
She is really sexy, though at times it sounded like her voice was being filtered and the filter was crackly or something, I dunno The art and voice acting is just superb, the music is good. But everything else so far is just a mess. Combat is kinda barebones with the upgrades seemingly unnoticeable as far as I've noticed through a playthrough.
Various bugs here and there like the enemies attacking at the same time and camera focus all over the place sometimes in the middle of combat. Given the nature of the game, perhaps it would be good and would make sense to have some kind of penalty for loosing battles, like getting ganged up by the gobs or shrooms or so. In overall, has potential but seriously needs work in a lot of areas still, given that it is in development. Note: During the sex scenes, probably better to remove the music and replace it well actual sex sounds like moaning, just saying jessikas curse download you didn't have any plans yet about that.
Lmao I did not expect it to be voiced, that's very unexpected. I was upgrading mouses attack and thought she'd be a beast in fights I'm unable to close the that talks about how interacting with chests and stuff in the forest can be positive or negative.
Pressing the red x doesnt work. Make the escape key step out of any opened window in your game, this will prevent people from getting stuck on minor bugs like this. Loved it so far : ". Beautiful game, but voices are cringe AF. They sound very forced, and not natural at all. Honestly, though.
This game is gorgeous. Besides that, the interface de stands toe to toe with any comparable RPG from the 90s. It's clean, and well laid out, contrast between text and background needs work, though. Static art is very aesthetic, but active animations, and the general style of sprites could be improved.
Animation of sprites feels reminiscent of cheap mobile games. I think with as beautiful as this game is, the sprites are a weak spot. Interface interactions feel smooth and snappy, however the "X" to close the windows are not always in the same spot, depending on the type of window.
Also, transitioning between parts of the map is confusing, as the characters stop moving, but require continued input to finally transition to the next area. I would like to see either a brief animation of them moving into the next area, or a more instant transition or prompt. Additionally, when moving through vertical map areas, it's not always obvious which way you just came from. Everything else seems really well done. Hello, I see that the windows version is for bit system, is it possible that there will be a version bit system?
Hi, i see down here you saying there was too early to say if the game comes to steam or not. But i'm very anxious to buy and support this beautiful work, you already have a answer?
Jessika’s curse [v] [venus noire jc]
We'll consider that once we have made a substantial stride to the game's progress. I would suggest making the lust attacks for the goblins less powerful or making them used less often. This game is okay. The gameplay is weird, the pacing is no the best, but the art is actually outstanding except for that weird stuff with Jessica's helium balloons. The sex sequences are legitimately arousing and high quality.
It's weird that the player is rewarded by losing at the game, so by playing well, upgrading your characters, and defeating enemies, you don't get to watch any scenes? I feel like it would be better if the sex scenes were rewards or just more frequent such jessikas curse download giving the heroes attacks which sexually assault enemies to deal damage or apply status effects, giving heroes buffs which start a sex sequence solo or between heroes, or making the heroes models actually go through stages of undress as they accumulate stress lust then go nude or at least make their model more fappable when they hit lustbreak.
I'll be straight with you and say that it's hard to actually work to a climax in this game because the player has such little control over when the sex happens despite those sex sequences being so good. This is like playing Darkest Dungeon, but after 15 minutes of playing, I start opening hentai haven for 30 second intervals once or twice per fight. Bug in the city Church: the first character you put through the base-level only available lust removal spends the 50 gold and has the appropriate amount removed.
I'm not sure if switching back and doing it a third time spends and triples lust removal but it wouldn't surprise me. It would be really nice if the party faced the direction they were actually going instead of always facing right when idle. Mirror-imaging the sprites and identifying when that should or should not be done can't be that difficult of a task.
Because otherwise, once you're dead, you pretty much stay that way, even though you are curiously able to walk around town and do things. And jessikas curse download GOOD run can maybe net the characters half that, at current drop rates.
Can't understand why you'd make a game with female characters and voice them with male voices. That's pretty much it You've seen these girls before, in other games of this genre. Gameplay: Actually pretty decent.
The upgrade menus are a bit awkward in that it's hard to figure out if any upgrades are worth picking over others, and a hint about preparing your multi-target attacks would have been nice.